Fall 2026 enrollment is open — classes start September 1
Live online · Ages 7–12

Learn to make games. Not just play them.

Three levels, from a first game you steer by waving at the camera to publishing on Roblox. Live instructor, six to eight kids, one hour a week. Just a laptop and a webcam.

  • Nothing to buy or ship
  • Real instructor, live
  • First class free
A child raising a hand in front of a laptop camera to control a game they built
Three levels

A path, not a pile of classes

Each level is a real class with a real schedule. Start where the age fits; instructors move students up when their work says they're ready.

Level 1

Ages 7–10

Wave-to-Play Games

Your body is the controller.

First games, built with blocks of logic that snap together. Jump, duck and swipe in front of the camera and watch the game respond — the fastest way to learn what a loop or an if actually does, because you can see it work.

  • A game you steer by moving
  • Score, lives, levels
  • Your first bug — and fixing it
$129/month
Level 2

Ages 9–12

Game Studio

Design a world. Then send your friends the link.

Interactive creation: your own levels, characters, power-ups and sound, with the game reacting to the player. Students learn to plan a build, test it on each other, and take feedback — the part of making things that nobody teaches.

  • A multi-level game with your art
  • Enemies, power-ups, a soundtrack
  • A playtest with the class
$139/month
Level 3

Ages 11–12

Pro Game Dev on Roblox

Real code. Real players.

3D worlds in Roblox Studio and the move to typed scripting — Lua — for multiplayer mechanics. Students ship to a platform their friends already play, which changes how seriously they take their own work.

  • A published Roblox experience
  • Multiplayer logic in Lua
  • A portfolio piece they can show
$149/month
How it works

A class that happens to be online

A laptop and a webcam

Nothing to buy or ship. Everything runs in the browser or free software we set up together in the first session.

Live, small groups

A real instructor on camera, six to eight students, once a week. Not videos — a class, with names.

Term-time, monthly

One hour a week, billed monthly and following the school calendar. Join any month; your first payment lands on your start date.

Move up when ready

Levels are a path, not a wall. Instructors move a student up when their work says so, not when the calendar does.

Questions

Before you book

Does my child need any experience?

No. Level 1 assumes nothing — it is where most 7–10 year olds start. If your child has built games before, tell us on the demo and we'll place them.

What equipment do we need?

A laptop or desktop with a webcam and a reasonably steady internet connection. Tablets don't work well for the building tools. Nothing is shipped and there is nothing to buy.

Is it really live?

Yes. Every session is a small group with an instructor on camera. Students share screens, ask questions and show each other their work. It is a class that happens to be online, not a video course.

How does billing work?

Monthly, term-time, following the school calendar. Choose a start date at checkout; your card is saved then and the first payment is taken on that date. Cancel any time before the next month.

Which level should we choose?

Age is the first guide — the ranges on each level are where children thrive. If in doubt, book the free demo and the instructor will recommend one after twenty minutes with your child.