The games your child already loves become the way they learn to think: logic and problem-solving in Scratch, creativity in games they steer with their hands, then genuine typed code in Roblox Studio. Ten badges, one hard thing at a time — each earned, never given.

Each badge is a single new difficulty, mastered — typically two to three months. No badge has an age: a fast six-year-old climbs as far as their work takes them, and the demo decides where they start.
The computer does exactly what you say — nothing more, nothing less.
They ship: A chase game they can explain block by block.
The real world is an input — a camera can be a game controller.
They ship: A game controlled entirely with their hands. No keyboard.
The game has to remember — score, lives, and what happens at zero.
They ship: A two-level platformer with score, lives and a proper ending.
Big programs are built from small named pieces — write once, use everywhere.
They ship: A complete arcade game — menu, difficulty, game over — presented to the class.
Three dimensions — building for a player who can walk anywhere and look at everything.
They ship: A published obstacle course other kids actually play.
Typed code — the training wheels come off the blocks. The ladder's steepest rung.
They ship: Their obstacle course, rebuilt with scripted traps, doors and pickups.
A multiplayer game is many computers agreeing — the server decides, the players see.
They ship: A multiplayer mini-game with saved progress that friends can join.
Finishing — scope, cut, polish, ship, and stand behind it in public.
They ship: An original game, launched, presented at a demo day for families.
Games that perceive — vision, speech, and AI characters that decide for themselves.
They ship: A game with an AI opponent that reads the player.
Teaching it — you only truly know what you can explain to a Spark.
They ship: A portfolio, and a Spark student they helped up their first rung.
The same monthly price from Spark to Launch — no step-ups as your child climbs.
Group class
$129/month
Never more than 3 students. One hour a week, live.
One-on-one
$199/month
Your child and their instructor. Fastest climb, flexible scheduling.
Every enrolment starts with the free placement demo — that’s where the right badge, group and time get decided together.
Not a sales call — a short class. Your child plays and builds; the instructor watches how they think.
5 min
A warm-up where the camera is the controller — comfort on screen, and the moment that shows what this programme is.
10 min
An open project with escalating challenges: make it move, make it chase, add a score. Where they stall is the honest reading.
10 min
Navigating Roblox Studio, and a few lines of real code to react to. This separates world-builders from script-ready students.
5 min
The instructor names the badge your child starts at, what they'll be working toward, and whether a group or one-on-one fits better.
One price, one path. Classes meet at different times and gather children on neighbouring badges, so nobody is ever the only one at their level — the demo tells you which class is yours, and this is where you enrol in it.
Badges 1–2
Billed monthly, taken two weeks before each month begins
Badges 3–5
Billed monthly, taken two weeks before each month begins
Badges 6–8
Billed monthly, taken two weeks before each month begins
Nothing to buy or ship. Everything runs in the browser or free software we set up together in the first session.
A real instructor on camera and at most three students — small enough that every child is seen every session. Or one-on-one.
One hour a week, billed monthly and following the school calendar. Join any month; your first payment lands on your start date.
Each badge is one hard thing, mastered — typically two to three months. Instructors move a child up when their work says so, never the calendar.
Wherever they actually are — that is what the free 30-minute demo determines. A child who has never seen a block starts at Spark; a child already writing Roblox scripts starts at Script. Age never decides placement, ability does, and a fast six-year-old can climb quickly.
Never more than three students per class, with a live instructor on camera. Families who want faster progress or a fully flexible schedule can choose one-on-one coaching instead.
No. The first badge assumes nothing. If your child has built games before, the demo places them further up the ladder — nobody repeats what they already know.
A laptop or desktop with a webcam and a reasonably steady internet connection. Tablets don't work well for the building tools. Nothing is shipped and there is nothing to buy.
Yes. Every session is a small group with an instructor on camera. Students share screens, ask questions and show each other their work. It is a class that happens to be online, not a video course.
Monthly, term-time, following the school calendar. Choose a start date at checkout; your card is saved then and the first payment is taken on that date. Cancel any time before the next month.