Fall 2026 enrollment is open — classes start September 1
Ages 7–12

Game Design

Most kids play games. Here, they make them — and the very first one is played by waving your hands at the camera.

Level 1 · Wave-to-Play Games (ages 7–10): your body is the controller. Kids build games that watch their hand movements using real AI vision, so they're jumping and ducking while they learn how games actually work.

Level 2 · Game Studio (ages 9–13): design whole worlds — levels, characters, power-ups, sound — and publish a link friends can play.

Level 3 · Pro Game Dev (ages 11–16): real code, bigger mechanics and multiplayer ideas, on the same kinds of tools grown-up studios use.

All of it runs online with just a laptop and webcam — no kit to ship, which keeps it simpler for you and cheaper for us both.

  • Builds a game you play by waving your hands
  • Designs and publishes games friends can actually play
  • Grows into real code on pro-level tools
  • Moves around while making things — not slouched on a couch
Game Design

Offered at

Curriculum

The learning pathway

• Level 1 · Wave-to-Play Games (7–10) — hand-gesture games using real AI vision; how games loop, respond and score.

• Level 2 · Game Studio (9–13) — levels, characters, physics, sound, and publishing a playable link.

• Level 3 · Pro Game Dev (11–16) — scripting, bigger mechanics, multiplayer concepts.

Kids move up when their instructor sees the skills — usually a quarter or two per level.

FAQ

Parents often ask

What does my child need for online gaming classes?

Just a laptop or desktop with a webcam and a browser — no kit is shipped, which also keeps fees lower than hardware-based classes.

Is gesture gaming actually active?

Yes — Level 1 games are controlled by hand and arm movements via the webcam, so kids are standing, waving and moving while they learn game logic.

How do levels work?

Kids start at the level matching their age and experience and are promoted when instructors see the skills — most complete a level in one to two quarters.